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Farfarello -> Kamaitachi is not bad.In terms of Impossible monsters:- Queen Butterflight/Dax -> Izanami- Jack-o-lantarn/Izanami -> Kushinada- Light Leah/Takiyasha -> Tengu/PC-G3 -> Yamato Takeru- Jack-o-lantern/Chainbound Jack/Sanctuary Dragon -> Tsukuyomi- Mist -> Ashura- Chainbound Jack -> Gigamantis -> Bishamonten (Kushinada -> Bishamonten)- Light Leah -> Marici- Asc Emerald Dragon -> Daikoku- QB/Chainbound Jack -> Acala- QB -> Izanami: Zero- Light Leah -> Rakshasa -> Kushinada: Zero- Rippin Jack -> Asc Pine -> Yamato Takeru: Zero (Kushinada/Marici with no SPD+ -> Yamato: Zero)Colossals- Gigamantis -> Lilith -> Avalon- Rakshasa -> Diaochan -> Nirai Kanai- Emerald Dragon -> Grey Alien -> ShambhalaJust a note. Once you have a good collection of Max Lucks (I would say 50+), the chances of you max lucking a monster because they are going to be useful is very low. It is because there are a lot of monsters that have the same element and abilities so they are replaceable with each other (ex. Dax, QB and Tiger) and some that just have no use at all (ex. Dong Zhuo, Yuan Shao). So you are going to max luck for the max luck bonuses or just for the sake of max lucking. I'm on route to 200 ML and I probably didn't use half of them lol
Yes, you are trying to carry too much. I always advise to bring a few carries/staples into them to offset of your other ones.Netherfire: Agnamut X, Apollo, Nirai KanaiWellspring: Gabby, Robin Hood, Mammon, LucyHexfolia: Aladdin, Avalon, KamuiFirstlight: Royce, LokiEvernight: Gabby, Lucy, Godstriker, Arthur, Alice*list was just on top of my head... there are probably more*
@Cabbage I struggle to believe that her bump is better than Verdandi's. I'll even use Verdandi over Raff for more damage per turn in crowded dungeons. I imagine Micha's single target damage can be higher, though. Unfortunately I don't have her, so I'll have to hunt for a friend helper to try her out myself. You will probably need more than 1 to notice a difference when using Verdandi imo. But yeah, Verdandi does more AOE and Micha does more single target. Depends on your style I guess. You can argue that if you indefinitely take down one guy at a time, you will take in less damage. However, Micha's bump is pretty RNG and is not consistent. Hi Cabbage, why do you suggest detox ableberry? Which other ableberry would you recommend? I have class kinstrength now. Is that worth keeping? Thank you. Detox because of Shambhala (a Colossal coming up) and the 24F of the Tower. Both of them have a lot of Poison damage.Class Kinstrength is fine on her.
I've said this in the forums already but I'll say it again.The game itself does not make "support" monsters very good. It is not like normal mmorpgs where a healer makes or break a raid/dungeon run. Micha is more on the Support side where Raff is more on the Carry/Damage side. If you break the two down where the sides are valued the same, the major difference will be the SS (which Raff will win out but only a little bit). But since the Carry side is valued more, Raff's bump combo wins out by a lot. You don't need a Support monster to beat a dungeon, but you do need a Carry. All the top monsters in the game are super geared in the Carry spectrum. Null Abilities don't mean anything to them as long as they output tons of damage in a easy way (just look at Asc Pandora, Evo Gabby and Asc Lucy). Even the new Transcended Merlin will get thrown on the wayside since she is a Support monster. Her Bump Combos aren't on par with the top dogs just because there are easier ones to output damage (rip Rebound Laser meta of like 3 years ago).
That's a new effect where, if you get it on a standard hatcher, you'll get a guaranteed 5-star like with the Strike Shot voice or "Guaranteed" thing. There's also another effect that guarantees a 5-star where the head of the hatcher dragon turns left instead of right, but I don't know if we have that yet. We have all the guarantee animations that JP has.Here is a reddit post for all the other 5*: https://www.reddit.com/r/MonsterStrike/comments/64pnzr/personal_data_after_max_lucking_farfarello/
I also had a really strange pull that I've never seen before. The marble missed the eye and bounced on the ground then the hatcher tilted its head and a question mark popped up. Then it went into reverse and the marble flew back to the starting point and it said something along the lines of try again. The pull following that had 4 5* (though none that I would consider special), not sure if that's related. That and the face turning counter-clockwise (left) are the new "Guaranteed" gimmicks.Definitely more exciting when they come up on the standard hatchers :P
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